sdlaudiosink
sdlaudiosink — Output to a sound card via SDLAUDIO
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Object Hierarchy
GObject
+----GstObject
+----GstElement
+----GstBaseSink
+----GstBaseAudioSink
+----GstAudioSink
+----GstSDLAudioSink
Description
Synopsis
Element Information
plugin |
sdl
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author |
Edgard Lima <edgard.lima@indt.org.br> |
class |
Sink/Audio |
Element Pads
name |
sink |
direction |
sink |
presence |
always |
details |
audio/x-raw-int, endianness=(int){ 1234 }, signed=(boolean){ true, false }, width=(int)16, depth=(int)16, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2 ] |
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audio/x-raw-int, endianness=(int){ 1234 }, signed=(boolean){ true, false }, width=(int)8, depth=(int)8, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2 ] |
Details
GstSDLAudioSink
typedef struct _GstSDLAudioSink GstSDLAudioSink;